That should give you and idea of just how little lots of us actually care about that. I think it would be great if they used a brand new engine too.IF they wanted to and had no issue with it.įallout 5, Starfield and Elder Scrolls VI are day 1s for me regardless of what engine they fucking use. That isn't some indicator that such a concept is normal with Bethesda anymore then The Order 1886 failing is a norm of Sony games. Nintendo, MS, Sony, EA and yes Bethesda has made some failures. Stop trying to force the idea that Fallout 76 failing MUST mean they are clueless and its all about the engine. Again.Fallout 4.įallout 76 is proof that many don't want a Fallout MMO and like it as a single player title mostly. They have issues, but nothing so serious its halting major sales. The best engine on paper, doesn't always mean what the best engine is for that team in general. So MS's best bet is to allow the team to work on a engine that gets THEM the best result. I don't blame Bioware for that mess, it was a branch of a new team, I blame EA for forcing that engine. Shit I thought Frostbite would do wonders for Mass Effect, it truly is an amazing engine.IN THE RIGHT FUCKING HANDS, you can't just FORCE someone to use a engine and then act surprised when it ends up some technical train wreck. MS would be smart to simply allow the team to make their game how they see fit that works for THEIR TEAM, MS would be smart to learn that fucking lesson from EA and not force a team to work on a engine they are not familiar with. So this whole "matter of time" should have made Fallout 4 their biggest failure, not breaking multiple sales records. Many of us only care about the content, a fancy new engine is nice and all, but we care about the actual overall game first and foremost and if the team doesn't want to make a new engine and are fine using the one they have, I don't see many really giving a shit considering Fallout 4's record sales. So I'm sorry bud, there is a strong trust that the fans have with that set up that I'd argue supported those day 1 sales.
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The best option for Bethesda would be to improve upon the engine and not discard decades of knowledge to essentially learn a new engine. It's not very good for large worlds like Bethesda games. Unreal is very good for smaller levels that have pre-baked everything to look really pretty. This also means a generic game engine (such as unreal) most likely won't be optimal for many types of games.īethesda's version of the creation engine is probably geared towards being performant with large seamless maps, and I doubt there are many other engines that are made for these types of games (maybe the one they use at Avalanche studios).
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This allows the game engine will be engineered to be optimized for those types of games. they need insane amounts of engineering put into them in order to make them performant and usable, and in many cases, game engines need to be catered towards the type of game it will be used to make. As someone who's worked with ue4 professionally and makes custom game engines in their spare time, I'm of the opinion that ue4 is impossible to use to make a Bethesda RPG.